2014-11-27

Sonic Dash Review

Sonic Dash Review

Sonic Dash is going fast in his latest adventure. No we’re not talking about Sonic: Lost World, we’re talking about his next mobile adventure (well, it’s new to 9Game), Sonic Dash. How does this endless runner compare to other similar titles? Is Sonic Dash worth your time? Let’s take a look.

The concept for Sonic Dash isn’t something entirely new by any stretch of the imagination, but that doesn’t mean that the game has the similar copy/ paste formula that we’ve seen so much before. Sonic Dash, if you wanted to call it to anything, would be called Temple Run: Sega Edition. There are three lanes to move in and out of using finger swipes. In those three lanes you can either swipe up to jump, swipe down to roll, or tap certain enemies to cross certain gaps. I’ll be the first to say (if you haven’t heard it already) that Sonic Dash is by no means an easy game.


To a long time Sonic fan, along with the need for speed, difficulty is a much welcomed plus. Both speed and difficulty ramp up as you run through the game and it is great…at times. I’ll explain why later. Like the Temple Run series, Sonic Dash  has the player engaged because of its high replay value. Along with several unique challenges to do, you also have several upgrades to choose from, characters to unlock, and daily goals to accomplish. There’s so much that Sonic Dash has to offer to any new or old fan of the speedy blue hedgehog.

I only have two gripes with the game though. Sonic’s falling into water animation is just odd and lazy. Half the time he’ll just float above the water and on the rock that he landed on. Sonic Dash has been out on the App Store (iOS) since March of this year and I find it odd that this certain bug hasn’t been patched for the recent Google Play (Android) release. It’s not a reason for players to stop playing the game at all, but it’s just annoying to see.


My next gripe would be level design at longer distances. The game’s ramped up difficulty makes some objects nearly impossible to avoid because larger obstacles can get in the way far to often. This of course makes competitive play against friends feel broken and pointless. Again, I would have though that the developers at Hardlight would have ironed out these issues by now. Then again I might just suck at the game right now and might need to practice my pin point accuracy to be good at this game.

The Monkey Barrel:

If you can get by some of the small issues that I had in Sonic Dash you can have a lot of fast paced fun. It isn’t the perfect endless runner on mobile devices but manages to get that sweet spot in between Temple Run and Temple Run 2. If you’ve played any Sonic game in the past then you will thoroughly enjoy this. Now if you don’t mind, I need to go and get some coins to unlock Knuckles. See ya!

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