显示标签为“Frontline Commando 2”的博文。显示所有博文
显示标签为“Frontline Commando 2”的博文。显示所有博文

2014-12-31

Game Review of Frontline Commando 2

Game Review of Frontline Commando 2

Welcome to review of the popular game among players called Frontline Commando 2.Let's read it together:

I’m new to the series, so I wasn’t entirely sure what to expect when I started up Frontline Commando 2 for the first time. In some ways it’s about what I expected: burly dudes that almost could have come from that one really popular game about throwing bullets at one another. But it’s also a well-constructed shooter that isn’t ridiculously heavy-handed with the in-app purchases. I’d even call it “a lot of fun.”


The story is something about missions. Bad guys doing bad guy things has and will always be a great excuse. Each mission takes place in a fairly enclosed area with a few cover points and quite a few enemy soldiers to shoot at. There’s no open movement, however - players can tap arrows on either side of the screen to move to a new piece of cover in that direction (best used for avoiding explosives or getting a better angle for a shot), but that’s the extent of the movement. Instead, they’ll be using the on-screen virtual buttons to focus on aiming, shooting, and reloading. And not getting shot, obviously.

2014-11-27

Frontline Commando 2: How to win?

Frontline Commando 2: How to win?

9Game: This article will teach you how to win in Frontline Commando 2.

War: depending on which video game you draw your real life principles from, it either has changed or never changes. Scholars often question what it is good for, with some concluding that the answer to that is absolutely nothing, good god y'all. Whatever one thinks, it's clear that a great many people enjoy playing games based around war. 


Recently, the flavor of war that has been most popular is the modern variation, something which I am sure is in no way connected to what Activision's Call of Duty series has been doing. Frontline Commando 2 takes the familiar series gameplay and brings it into the Black Ops era, with the results being more or less as expected. Some people love it, others hate it, but everyone likes to save a few bucks, so here are ten tips and hints for playing Frontline Commando 2 without needing the financial backing of a PMC.

Spend your gold on items. Gold is a premium currency, but you'll earn it here and there for finishing certain missions, leveling up, and so forth. Realistically, you'll almost never earn enough to buy one of the premium weapons, so you're better off spending it on items that can help you get past tough battles. You can also earn some extra gold by watching ads, but unless you're incredibly persistent and stick with it regularly, it's really only good for topping off your next item purchase.

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Always keep a sniper rifle with you. You can carry two weapons into battle, and one of them should always be a sniper rifle, even if you have something more powerful. There are always going to be distant enemies, and if you're not packing a sniper rifle, you'll have to depend on your squad to take them out. Your squad is helpful, but believe me, you never want to be relying on them.

Shotguns complement sniper rifles well. So, with the sniper rifle in tow, you can choose your other weapon from an assault rifle, a machine gun, or a shotgun. Naturally, if there's a big power disparity, you should go for your strongest gun, but if they're more or less the same, you'll probably want to bring the shotgun with you. Its extreme power at close range, amazing effectiveness at headshots, and vehicle/cover destroying properties all add up to make it a very useful tool for things that can't be sniped.

Until you've got something really good, don't bother upgrading your weapons all the way. While cash isn't a huge problem in this game, upgrading a weapon fully is quite expensive, and not really worth it if you're going to be upgrading to something better soon. Unless you're waiting to reach a higher level to unlock new weapons, you really should be saving up to earn better guns rather than throwing too much cash into something you're going to discard. Upgrade them about halfway, or as needed.

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Upgrading your squad is money well-spent. The squad is the main new element inFrontline Commando 2, and you'd be wise to keep your buddies in mind. Often, using your money to level your team up can prove more useful than maxing out your weapon. Again, though, you'll want to be careful about getting too invested in any of your one-star members, since you might end up replacing them. It's good to keep one of each type in your leveling loop so that you're never left without the squad you want at the level you need.

Pick your team according to your needs. There are four types of teammates, but you can only bring three. Someone has to be left on the bench. You should almost always have your medic with you for obvious reasons. Besides the medic, the other roles have situational uses. If you've got sniper troubles or aerial vehicles causing you problems, you'll want to bring someone who can use RPGs. If you're going to be facing up against land vehicles, grenades are extremely useful. Finally, if you're dealing with overwhelming numbers, the drone can provide an excellent distraction while you whittle down the pack. In PVP matches, a grenade-user is a must. Grenades can solve all kinds of problems, and if you're playing against another player's team, you don't have to worry about aerial vehicles.

Don't be afraid to use your items if you think it'll help you secure the win.Basically, getting access to guns requires you to level up. PVP doesn't give you much experience points, and repeating campaign missions isn't a whole lot better. Getting a higher level and gaining access to better gear is best achieved by progressing in the single player campaign. You can't do that if you get blocked at a boss fight or a particularly tough mission. So if you have to toss a couple grenades or use a health kit to get past and reach the potentially less-taxing stages that follow, go for it. They're not so rare that you need to hoard them.

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Make sure you login each day to get your daily bonus, at least for the first 20 days. Yes, this is tool-tip level stuff, but it's important. Sometimes the daily bonus will give you something of limited use, like a PVP power-up, but you can also get items and cash, and if you manage to log in for 20 consecutive days, you'll get an awesome shotgun. The consecutive login rewards fall off pretty badly after that, but if you can spare a minute each day when you're not actively playing, it'll make things easier for you when you do.

Go for the team captain in PVP matches. They're almost always carrying the most dangerous weapon, so take them out first. You can see each character's name underneath them, so you just have to go after the one with the same name as the player you challenged. After that, you'll probably want to take care of the medic if they're using one, followed by snipers, then cleaning up whatever's left. Be especially careful if the team captain is using a sniper or shotgun, since either one can wreck you quickly.

Take advantage of both PVP and campaign modes. PVP requires stamina, so whenever you sit down to play the game a little, you should start by having a PVP match, just to get the timer going on recovering a stamina point. PVP matches are a good source of extra money and, occasionally, items, though as mentioned before, they don't give much in the way of experience points. Ranking up in PVP can get you access to some cool squad members and items that will prove useful. Campaign mode has no stamina bar, but there are some hard challenge-walls. Play as far as you can, then go back and try to get three skulls on earlier challenges to squeeze out every reward. Finish up your session by using your remaining PVP stamina. You'll progress more quickly all around by bouncing between the two modes.

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Until war changes yet again, the tips in this guide should help you play Frontline Commando 2 as effectively as possible without actually tossing any money at it. Besides, what fun is it to just use your pocketbook to buy your way to victory? It's much sweeter if you actually earn it, even if it does take a while. If you've got any other good advice or fresh comedy, please feel free to post it in the comments below.

2014-10-30

'Frontline Commando 2' Review - One Step Forward, Two Steps Back

'Frontline Commando 2' Review - One Step Forward, Two Steps Back

Following hot on the heels of their movie-licensed shooterRobocop, Glu Games has finally taken their follow-up toFrontline Commando and Frontline Commando: D-Day out of soft launch and into wide release. Robocop itself used many of the same mechanics as the Frontline Commandogames, so it's perhaps not that surprising that some of the new elements in Frontline Commando 2 echo certain parts of it. Luckily, one thing they didn't carry over, at least not completely, is the stamina meter, but even without that hanging over its head, Frontline Commando 2 is kind of a dud sequel, particularly when held against D-Day.
Photo 2014-03-21, 15 31 13Before I really get into it, let's get it out of the way. Yes, this is a free-to-play game, and its design reflects that at almost every level. Ads will occasionally pop up between battles, upgrades have timers on them, there's a premium currency that can grease all kinds of wheels for a price, and the difficulty is stacked against you such that by a certain point in the game, you'll almost certainly need to grind. These are all aspects that in a perfect world would not be present in the game and the experience would be better for it. If free-to-play elements turn you off, you may want to do a little 360 and moonwalk out the door right now, because apart from lacking a stamina meter in its campaign mode, all the all-stars of that type of design are here.
Rather than placing you in any real war as its predecessors do, Frontline Commando 2puts you in the role of a mercenary who has been left for dead and is seeking revenge. Like the other games in the series, this is a third-person cover shooter, with no actual freedom of movement. The environments are distinctly more urban than the settings in the previous two games, and your main character isn't quite so identifiably part of the American military. One of the most obvious new aspects is that in this game, you have to build a squad to support you in combat. They're actually not entirely useless, and will often kill enemies on their own. They are, however, yet another money sink in a game that really didn't need more, since you have to train them up as you go along if you want to have a chance.
In total, the campaign spans just over 50 missions, a decent amount even if it is dwarfed by the mission counts in its frequently-updated predecessors. Each mission has you taking out a set number of targets, trying to check off sub-goals on the way for extra money. After a set number of missions, you'll face off against a boss, after which you'll get another piece of the story delivered via a cut scene. The missions themselves don't run more than a few minutes in length, making for a fairly short game if it were just a matter of smashing your way through. Naturally, that's not possible, since your weapons, health, and squad are rapidly outpaced by the escalating power level of the opposing forces.
Clearing missions earns you various rewards, but first and foremost is cash. You can use cash to upgrade your weapons, train your squad, and buy some of the new weapons. You're going to need to do all of these things to keep moving along in the missions, and in order to have enough cash to do so, you're probably going to have to go back to previously cleared missions and grind some out now and then. You'll also earn other rewards if you clear sub-goals, such as gold, items, and new squad members. The sub-goals are varied, having you to do things like rack up a certain number of headshots or destroy enemy transport vehicles, giving you something to do in each stage besides point and shoot mindlessly. Getting the new squad members is particularly important, since, like your weapons, at some point your earlier members are going to become virtually useless, no matter how much you upgrade them.